SKILLS

Unity <> Unreal Engine

Wwise <> FMOD

Reaper <> Pro Tools <> Ableton <> Nuendo <> Native and Third-Party Plugins

C# <> C++ <> Unreal Engine Blueprints <> MAX/MSP <> PureData <> MATLAB <> Python

Sound Design <> Field Recording <> Dialogue Editing <> Foley <> Ambisonics <> Binaural Audio <> Mixing & Mastering

- Please contact me for a full Resume/CV -

Work Experience

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- Junior Sound Designer at Cloud Imperium Games -

Project: Mythopia (TBD)

Developer: Timothy Vincent.

Role: Sound Design and Audio Implementation (Unity + FMOD).

Description: A quirky first person platformer.
 

Project: Global Conflagration (TBD)


Developer: Midwood Team.

Role: Sound Design and Audio Implementation (Unity + FMOD).

Description: Global Conflagration is an indie Real Time Strategy game set in a near future war-torn Europe. Control the battlefield and defeat your opponent.

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Project: Beyond Skyrim: Elsweyr (TBD)

Developer: Beyond Skyrim.

Role: Senior Sound Designer.

Description: Wander south into the lands of the Khajiit: Anequina & Pellitine. The balance of power shifts under the ja-Kha’jay — insidious conspiracies take hold, and the Riddle’thar is forgotten. Undertake a deeply personal, perhaps even spiritual, journey into the deep-south of Tamriel.

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Project: Probably Poker (2020)

Developer: Tonyfinale.

Role: Sound Design.

Description: Probably Poker is a card game probably similar to your average round of video poker. Its key difference being that the remaining suits are pull-able from each rounds deck and are revealed to you ahead of time; use that information however you like.

SOUND DESIGN

TECHNICAL SOUND DESIGN

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